Are you looking for an answer on the influence of video games on our brain? The new “GTX” games and high-definition television programming are simply too much fun to pass up. And with many new consoles on the market, it is easier than ever to set one up and start playing.
You need to consider the role that your video gaming experience has on your brain development. The participants of the short-term study were asked to spend at least 3 in a week for a month on video gaming for at least 1 month and then to complete a comprehensive neurofeedback/ EEG test at the conclusion of the study. The results demonstrated decreased self Reported video gaming skills and significantly increased amplitude of brain evoked functional potential (B EP) across the whole brain, showing that a decrease in video gaming duration over a period of months…
You must take into account the relationship between brain development and the types of stimuli that participants are exposed to. In this case, the short-term study found that the type of gaming did not directly impact participants’ brain development but the amount of gaming did impact the B EP. For example, during the active gaming scenario, the left parietal cortex and the frontal cortex activated their respective regions of interest. However, when the participant was not actively gaming, these same areas did not respond as they would have during non-active gaming.
The current study examined whether the relation between brain development and the type of video games people play is moderated by the amount of action involved. The participants were required to perform an array of hand-eye movements and to complete a task in order to win a virtual object. Compared to a control group who did not participate in any action-related task, those who participated in action-filled games had stronger activation in both the visual and the motor cortices. Also, when the researchers examined brain activity before and after the task, there was a significant effect of the type of video games participants played on their performance on spatial cognition and the tracking tasks.
There were two groups of subjects, separated by a large distance, and the researchers compared fMRI results from the two groups. The results showed that when the right or left parietal cortices were activated, which was the case for the active group, there was a positive effect on the performance of the left parietal cortices. When the results were examined between-group comparisons, we found that there was a significant effect of the degree of activity activated in the superior parietal cortex on the processing of spatial information. This study thus suggests that individuals who belong to a certain social group may have a greater chance to benefit from playing video games and that the extent of this involvement is dependent on their personal residential status.
An experiment on functional imaging used a magnetic resonance imaging (MRI) scanner and a Computer-Aided Imaging (CAA) scanner to study the brains of twenty gamers who belonged to two different groups. The first group did not play any computer games and the second one were all playing the same video game, which started after three months. In the end, the images from the MRI scanner showed that the areas of the brain responsible for face and body recognition were activated during the whole time that the participant was playing the video game. Those who belonged to the active group showed more activation than the group who were playing the game for only an hour a week. It seems that there is something special about the initial learning process that helps to make the whole learning process more efficient.
The results of a study about the relationship between decision-making and video games were recently published in Psychological Review. Two groups of undergraduate students were tested for their decision-making and business environment skills. One group of students was randomly assigned to play different types of video games like racing or chess for four hours a day; while the other group did not play video games. After six months, the group that had not played any video games showed significantly lower levels of activity in their limbic and paralimbic areas. The result of this study shows that the four hours of game playing somehow alters the way our brains process decision-making.
It seems that many of the benefits that we enjoy from playing video games can come from not only the physical stimulation provided by playing but also the mental stimulation and attention given by the professional gamer. But how do we know when we are having the right kind of stimulation? This is where the ability to use our “self-monitoring” skills becomes particularly important. If we notice that we tend to make decisions without fully considering all of the available information, then we are probably having too much self-monitoring. This can lead to making poor decisions because we are not fully aware of all of the options and consequences. If we start paying more attention to this “self-monitoring” tendency, then we might start to make better decisions because we will be aware of all of the options and outcomes before we make a decision.